I’m trying to create a Geometry Collection out of a building made from roughly 400 meshes. Numerous of these meshes are duplicates of each other with overridden materials. When I create a Geometry Collection out of the set of meshes, all like-meshes end up with the same materials applied to them instead of keeping their original override. Is there any way to turn off the auto instancing so I can get a GC with proper materials?
Hi,
Unfortunately, there is no simple checkbox to disable auto instance meshes, but there’s a workaround you can try.
Actors with different materials / material properties, you want to keep them separated - I believe this is the case for overrides as well; https://forums.unrealengine.com/t/issue-generating-geometry-collection-on-mesh-with-multiple-material/1617654/2
While it would take some manual labor, you would need to duplicate the static mesh assets in the content browser and assign materials there, then use them when creating the geometry collection.
Regards
Hi John,
While that is unfortunate to hear, I appreciate your response. I think given the scope of our project, my team will need to reassess and work towards other solutions if that is the case.
Best regards