Basically as the title says. Is there a way to check if an output from say…character rotation is increasing, decreasing, or staying the same. And by how much?
You might want to be more specific, because there are already nodes for falling, movement etc.
But in the general sense, you need to monitor the variable and see if it’s changing. How often you take a look, and how much counts as a difference, is up to you.
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As above, you measure a delta. Save a variable this frame, compare it to current value next frame to get delta, overwrite old value, rinse & repeat. What how much means depends on how often you check.
You can use frames, frametime or time.
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This was just what I needed. Thanks!
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