My game design requires that the floor of the level can detect how much weight it is holding up (because if it gets too much weight it should collapse.)
I figure I could implement a poor solution by looping through all objects and adding up the weight of all objects at rest on the floor, but I am wondering if there is a better way (like is there a way to query the in-built physics system for how much force is being applied to the floor?
I would prefer a C++ answer, but would be willing to take a blueprint solution as well.