Is there a way to decide what part of a level sequencer play?

Hi, I wonder if there a way to create a long sequence let ssay 200 frame and tell to the level sequencer, listen if I do that play from 0 to 100 and after if I do that play from 100 to 200T.

Thanks :slight_smile:

One way you can do this is to use blueprints and call SetPlaybackPosition and Play with the normalized position you want to play.

but does that solution wont simply do that the it will play from a certain point? what if I want to STOP at a certain point?

In that case you probably want to call SetPlaybackRange.

There are other ways as well, firing an event at a certain frame in sequencer and then hooking into that event to call stop on the sequence itself.