Is there a way to debug dB from active sounds in UE 5? au.3dVisualize.ActiveSounds seems deprecated

So I’ve been using au.3dVisualize.Enabled and au.Debug.Sounds. Both great, but in this documentation Audio Console Commands in Unreal Engine | Unreal Engine 5.0 Documentation - said to be updated to UE 5 - it claims that au.3dVisualize.ActiveSounds 2 would enable debuging of dB for sounds, but that one doesn’t work for me.

Anyone who have been and/or knows how to debug dB in Unreal? I guess that they mean dBFs when they write dB in the documentation?

Thanks!

I got it answered on the Facebook-group Unreal Engine Audio Tips & tricks:

Hmm, just double-checked that it works with metasounds as well. But it does…

I am using 2 debug commands…

first: “au.3dVisualize.ActiveSounds 2”

and then: “au.3dVisualize.Enabled 1”

but I guess this is exactly what you are using too…

So it has to be done in that order: first ActiveSound then Enabled!