Hi!
I’m working on a parent material for material instance.
There are some parameters only used for specific purposes so I would like to add toggle visibility for these functions.
So for example,
I have a StaticBoolParameter for Use Detail NR.
There is a texture map input for Detail NR.
I would like to have the texture input to be invisible when Use Detail NR is set to False and visible when Use Detail NR is set to True.
Is there a way to set this?
Thanks in advance!
