I am on UE 5.0.3 and trying to make an array of sound bases to create some randomization in an Animation Notify blueprint, I don’t have an option to create an array of Sound Bases. Is there another class I can use to reference sounds and metasounds in the same array?
I know I could make a metasound with an array of waves, but I can’t get metasounds to play in the animation preview timeline without having to play the game when using inputs, which is pretty uncomfortable to work with.