Is there a way to Create a Linear Light source in Unreal

I’d just model some simple planes/extrusions from the bottom of your light source, like so:


You’ll want to assign a masked material to your shadow geometry with the following setup (also make sure you tick ‘Two Sided’ in your material properties:


What it does is tells lightmass that the geometry is opaque, so that it casts a shadow, but invisible to the camera.