Is there a way to create a data asset from a struct?

Hi Folks,

Is there a way to create a data asset from a struct?

I’ll like to create something with variables I can update while the game is running and can have children that can inherit information from the parent like material instances.

These variables should updated any blueprint operations that reference the data asset.

For example: If I have a data asset that says spawn 3 emitters and I change that number to 5 while the game is running, the next time a blueprint fires an event that references the data asset 5 emitters should spawn instead of 3.

I think you can do this.
first, create your structure
then create an array from it and config save for it
now in-game first of all load that array and then work on your data for spawn