Is there a way to copy the rotation of one object to another?


Say I change the rotation of one object from (90,0,0) to (0,0,0).

Is there a way I can take the difference (should be the vector (-90,0,0) in this case) and apply it to other objects in the level as well?

Thanks in advance :wink:

Yep just do a GET on the current object and pull it’s rotation then take that value and *-1 and SET that to the new 1. You can use the rotation value or break out each float on there

Thank you! works like a charm.