Hi,
Say I change the rotation of one object from (90,0,0) to (0,0,0).
Is there a way I can take the difference (should be the vector (-90,0,0) in this case) and apply it to other objects in the level as well?
Thanks in advance
Hi,
Say I change the rotation of one object from (90,0,0) to (0,0,0).
Is there a way I can take the difference (should be the vector (-90,0,0) in this case) and apply it to other objects in the level as well?
Thanks in advance
Yep just do a GET on the current object and pull itβs rotation then take that value and *-1 and SET that to the new 1. You can use the rotation value or break out each float on there
Thank you! works like a charm.