Is there a way to copy a specific rotation axis from a bone to another after using "Layered Blend per pose ?"

Hi !

I’m using “Layered Blend per pose” in my project to separate the upper body from the lower body.

The UpperBody begins with a bone called “main”. The issue I have with this, is I would like this bone, “main”, to be controlled on the X and Y axis by the upper body animations, but the Z axis by the lower body animations.

Is there a way to copy the lower body axis rotation value from the lower pose and replace the one from the upper pose with it ?

Thank you very much for reading me.