Is there a way to convert static mesh assets into foliage or create foliage using Python API?

Hey ppl!

I have a CSV file that has the coordinates of trees along with the height and the diameter.
I know how to add static mesh assets through Python script using unreal API to the scene.
What I would like to do is to add trees as foliage instead of static mesh.

Once I have added the trees through the script as static mesh (right location and measurements), is there a way to convert them into foliage later on? (not just the asset but all the assets at a predetermined location)

Or is there a way to add the trees as foliage using the CSV file, to begin with?

Did try to ask Chat GPT 4 but it was clueless :slight_smile:
Super happy if anyone can give me a clue :slight_smile:
Cheers!!!

Hi Dekaron2k,

I have a tool on the marketplace that can convert blueprints and/or static meshes to Foliage:

or you can go another way and create HISMS directly from the CSVs: