Hey ppl!
I have a CSV file that has the coordinates of trees along with the height and the diameter.
I know how to add static mesh assets through Python script using unreal API to the scene.
What I would like to do is to add trees as foliage instead of static mesh.
Once I have added the trees through the script as static mesh (right location and measurements), is there a way to convert them into foliage later on? (not just the asset but all the assets at a predetermined location)
Or is there a way to add the trees as foliage using the CSV file, to begin with?
Did try to ask Chat GPT 4 but it was clueless ![]()
Super happy if anyone can give me a clue ![]()
Cheers!!!