Assume I have a 2 player game. I have a prop that I’d like only one of the two players to see at a given time. I’m tracking which player should see the prop in verse. Are there any techniques in verse/uefn to do this?
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Circling back to answer my own post. The way I ended up handling this was to utilize a switch device in a unique fashion. Essentially, you set the switch device to display custom meshes for on/off. The ‘off’ mesh could be something miniscule or with an invisible material. The ‘on’ mesh is the one you want the player(s) to see. You also configure the switch device to have a different state per player.
At this point, you can toggle the switch on and off per player, and that will determine whether the mesh is showing or not.
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super useful thanks!
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