I am on still on UE5 Early access, but in the future i will move the project to UE5. I would like to ask if there is a good way for unreal engine of these versions to recognise inputs from a PS5 DualSense controller.
I tried rawinput plugin, but input of the axis does not default to zero so my character would actually move on its own even though I am not using the thumbstick.
You can use RawInput plugin with DualSense, you just have to set up a few other things too.
In the Project Settings go to Plugins>RawInput and find axis 3,4,5 and 6. Tick the option for Gamepad Stick for each one so that it centres the -1,1 values of the axis (making the middle rest 0 rather than 0.5 causing the character to move).
You will also want to go into your character blueprint and manually make some deadzones. You will need this after any of the stick inputs since they never sit exactly in the middle. You can adjust the more than value to something smaller or greater to match your controller’s stick drift (between 0.1 and 0.3 is usually good).