Hi, I’m trying to generate roads onto the surface of a landscape. So far, I’m using spline mesh components as the roads and I’m able to align spline points to the surface of the landscape. The problem I am having is, for surfaces that are not flat, even though the spline points are on the surface, the sides of the spline meshes at the spline points can either be under the surface of the landscape or floating above the surface.
Is there a way to make the spline meshes conform to the landscape? If not, is there anything other than spline/spline mesh that I can use to generate paths that conform to the landscape?