I need to check whether a certain destructible has been fractured. I tried the debris timeout option and checked for the mesh’s existence but it officially exists even when everything has been fractured and timed out. Is there a way to do this via blueprints?
The only way I can see how to do this currently is to get the Actor bounds at level start, so you know how big it should be.
Once the destructible actor is fractured, it bounds will get much much bigger.
So you can check every Tick, inside your blueprinted Destructible Actor, as to when the bounds have gotten much larger, and then classify it as fractured.