Hey everyone, I’m a student trying to make a game on the Unreal Engine.
I currently have an NPC in my game and he’s supposed to move in a straight line. In addition to that, I want him to turn around when he hits a StaticMeshActor that has a collision preset I made called ‘Environment’. However, I’m unable to find a way to check Collision Presets via Blueprints, so is there a way I can go about it, or do I have to find a workaround?
To be more transparent, my NPC has to turn around when he collides with a wall. The wall is a StaticMeshActor. I’d really appreciate any help you guys can give me. Thanks a lot for reading.