In other words, is it possible to have a bool value that tells me “yes” when a targeted object is seen, and “no” when it is not?
I’m kinda jerry-rigging it right now to see if a targeted object is within a certain angle from me, however this method does not take into account that other objects may be in front of it. For example, my angle value to check is 60, so if the object is within 60 degrees from the center of my view port then my bool is “yes”, regardless of the fact that the object may be behind a wall.
I realize there isn’t really a “Is within view” node, but how might I accomplish checking this (if at all) in blueprints?