Is There a Way to Check if a Player Doesn't Spawn from a Spawn Pad?

I have a player in an area surrounded by barriers. I need those barriers to disable if a player doesn’t spawn from that spawn pad. I haven’t found the correct device that can check to see if a spawn pad has not spawned. The only User Options - Events that is available for the Player Spawn pad is ‘On Player Spawned’. I need to find out if there is a way to check if player does not spawn from a spawn pad. Is it even possible? I do not want to use a timer to disable the barriers unless a timer can check to see if a player has spawned from a spawn pad.

Hey nertz1,

So if a player spawns do you want the barriers to stay up ?

Yes. I would like the barriers to stay up when a player spawns there and disabled when no player spawns from that spawn pad. Hopefully, it’s not too confusing. Thanks

I think you might be able to enable barriers by using the spawnpads, on player spawned,

There may be enough time for barriers to popup before players can begin to move.

And the barriers never pop up on unused spawnpads.

But that does create a problem if you need later spawns to be unbarricaded, but enabling a timed objective later on to turn them off again after 1s might work.

make a array of spawns and check the array to see if the one spawning matches your spawner postion in the array