is there a way to check gamma correction in the umg widget designer

Hi. I’ve got a widget that isn’t added to the viewport (at the moment anyway) and it’s added into the world as part of a blueprint.
From a bit of reading it looks like gamma correction is added to a widget that is brought into the world. So it looks quite a bit different from the widget designer. Does the widget designer have a way to have gamma correction on when designing?

And the font used for a widget brought into the world (and not added to the viewport) doesn’t render brilliantly when size is less than about 12. Wasn’t sure why that is when it looks fine if the same widget and font size is added to the viewport.

Thx.