I’m trying to set up a behavior task where one enemy alerts other nearby enemies to the player location, but when I set the viewport and the behavior tree side-by-side and play, it shows the behavior tree of the AI doing the calling and I want to see the one being called to see where the code is breaking. Is there like a setting somewhere where I can change which instance of my NPC I’m looking at the behavior of?
Hey @ISerathI!
You absolutely can! On the Behavior tree window, at the top, there is a dropdown. I made a quick mockup to show it for you:
This ONLY appears during runtime, and is extremely helpful! Good luck! ![]()
