Is there a way to change ViewMode for Clients?

I’m trying to view “Shader Complexity” on the clients side, but I cannot find a way. Even “Unlit” and other viewmodes do not work.

Shader development features are editor-only, so if you build and run an installable client, you will not be able to see this.

r.ForceDebugViewModes=1
you can put these in you default engine file under [/Script/Engine.RendererSettings] and then add execute command in blueprint
image
here you can find viewmodes commands

1 Like

That’s unfortunate, but thanks for the insight I wasn’t aware of it.

Appreciate the help but same result, in the editor that only worked for the Server but no change in the client’s view. In a packaged build it didn’t work for anyone.

In multiplayer by default cheats are disabled and changing viewmode is considered a cheat. To enable it you can first run console command EnableCheats. Or add a call to APlayerController::EnableCheats somewhere in C++ code.