Is there anyone I can translate this horizontal box object reference to the node in play animation?
I have the animation set up to move the horizontal box that holds everything, but play animation seems to only working on user widgets already, I suppose I should have mentioned I’m still novice at blueprint scripting.
Holy ■■■■ the adding HUD reference as the target worked, I thought that it wouldn’t. Welp thanks haha
Happy days. Glad I was able to help. If you need any more help, let me know. I’m learning Blueprints too, having so much fun.
This won’t work. Have you tried connecting HUD Reference as target? Should do the trick here.
Do you want to play an animation that moves a part of your widget? You could always make a custom event inside the widget and call it since you have the widget reference.
Edit: This is how I do it.
To prevent animation overlap and animation spamming you can add something like this: