Is there a way to change the shape of an landscape in runtime?

Just just you do in the editor but via blueprint?.. I know it will be a lot more limiting, but if there is access to it that would be great .

Unfortunately it’s not possible with blueprints, but with C++ :slight_smile:

Here you can get some suggestions:
https://forums.unrealengine/showthread.php?4224-How-to-do-deformable-Terrain-meshes-textures

Thanks, looks very complicated though.