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Is there a way to change the default player pawn during runtime?

Can’t find anything on this. I’d like to switch my playable characters and with my code setup it would be so much more simpler to switch the default player pawn during runtime. Can anyone help with this? Please send pictures as it will help.

To change the character/pawn during runtime you usually use the Possess node, telling the PlayerController to control a different entity.

Example

Thanks! I’ll give it a try!

I was able to successfully add in the inputs to the character blueprints with a lot of tweaking and setting changes. Thank you very much for the help unit23!

I do have another question, how do you store your possessed player pawn as your character when loading/opening another map? I’ll make another post for this as well since this question was solved.