Is there a way to change the angle of the manipulator on an object?

I am working on a project right now where the design of the level has a lot of walls rotated at a 45 degree angle from the world perspective. Is there a way to change the rotation of the manipulator on an object in Unreal, so I can move a rotated object straight forward in the world instead of at the angle the object is rotated at? Similar to Unity in which there was object orientated and world orientated rotation button to switch in between.

Hi @XCrystalLightX , there is a button near the top right of the editor viewports which have either a cube or world on them. It switches the gizmo coordinates between local and world space. Hotkey to switch is [CTRL+`]

Have a good day

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Thank you so much for helping me find it, ZeroParadigm!

Thank you so much for helping me find it, ZeroParadigm!