I’m using collision on some niagara particles. I set them to certain channel so they collide with some objects and are ignored by others. However, I also need these collision settings to change overtime. I tried getting to them by adding user parameters in the niagara system but, at least using blueprints, you cannot access or change the value of that specific type of variable (ECollision Channel).
Do you think there is a workaround for this? I tried to look for a fix using C++ but I got nothing really. Thanks in advance.