I have an object that I want the material to change when it takes damage. I can do this using matinee , but I want to be able to save it as a blueprint so it can be easily replicated.
Hey Jonathan,
Yes. You are looking at a Material instance dynamic: https://rocket.unrealengine.com/docs/ue4/INT/Engine/Subsystems/Rendering/MaterialsAndTextures/Materials/MaterialInstances/index.html#MaterialInstanceDynamic
Create a material and have parameter then follow the steps listed. Then just set it like in the example but using the your timeline.
Best Regards,
Ryan