Is there a way to change a material parameter using Blueprint Timeline?

I have an object that I want the material to change when it takes damage. I can do this using matinee , but I want to be able to save it as a blueprint so it can be easily replicated.

Hey Jonathan,

Yes. You are looking at a Material instance dynamic: https://rocket.unrealengine.com/docs/ue4/INT/Engine/Subsystems/Rendering/MaterialsAndTextures/Materials/MaterialInstances/index.html#MaterialInstanceDynamic

Create a material and have parameter then follow the steps listed. Then just set it like in the example but using the your timeline.

Best Regards,

Ryan

you sure can:
https://rocket.unrealengine.com/docs/ue4/INT/Engine/Subsystems/Rendering/MaterialsAndTextures/Materials/ParameterCollections/index.html