I have these collision spheres attached to the wrist joint, and I have a punching animation, and in order to not get the spheres to collide with collision capsule assigned to the character I have them set to Character Mesh collision preset. This actually works great, but the problem is, this is a multiplayer game and you’re supposed to be hitting eachother, but since both players use the same blueprint, all the punches are ignored. Does anyone know a way around this?
Create custom collisions. You can select what there collision is. Like you can set you capsules collision channel is world static, and your spheres can overlap world static, but hit pawn. I can make a shot video showing this settings. I had to do a similar process in my game so people could overlap one another.
I’m not sure that this solves it though. Because I need the collision spheres to ignore the ThirdPersonCharacter they’re residing in, while still hitting that same blueprint being controlled by a different player.
I have the same problem, but found no answer after weeks of searching…
