I made an asset of a teddy bear and created the physics colliders along with a physical animation profile that I assigned in blueprint using the Apply physical animation settings node setup. When I click play or simulate the teddybear ragdolls beautifully. I would like to know if there is a way to capture this simulation. I have already tried the keep simulation changes and while it does keep the orientation it does not save the actual surface body simulation data. All attempts to simulate and capture through the sequencer or take recorder have also failed.