Is there a way to bypass Physx vehicles completely?

Hi, I’m currently having a custom vehicle dynamics model and I would like to integrate it with UE4. I came up with one approach where I’ll replace the functionalities in Physx vehicle in the SDK itself with my set of functionalities and finally link that with UE4. But this turns out to be quite complex than what I thought of.

Is there a way to completely bypass the Physx Vehicle and then feed only the values from my vehicle model to the mesh?

In short, I want to use the vehicle with only my Custom vehicle model without involving any Physx functionalities