Yes this is true. If you bake transform the camera shake you only get the movement of the camera along the rail with no shake (my camera is on a rail rig) and when you bake transform the transform track you only get the rotations with no shake. I am also trying to find a solution but apparently it is very difficult. Even if you cannot bake it, at least it would be useful to have the control over the seed of the perlin noise.
Something you can try, which I’ve been playing around with, it will only work for location and not rotation in the shake motion. Basically you add a camera into the scene at the world origin, and the add the camera shake to it. Once you’ve added the camera shake to it, bake the camera shake with it set to all keyframes. Then parent your other cameras to that camera, then your camera will be offset by the transform of the parent camera that has the baked shake. It doesn’t work for rotation because the parent is in a different location which causes the rotation movements to be amplified, but location shake is still pretty good.
Thank you sir! Easily can miss this one but super practical. Would be great if we could filter out hte actor, or better yet have it available when right clicking an object/layer in sequencer.