is there a way to bake animation sequence from a blendspace.

You can investigate Lyra example.

He doesn’t bake blend space into sequence, but select sequence and then play with blend time, which animatie player similarly to blend space. Meanwhile, it can keep AN/ANS from the sequence, because you are always playing one single sequence actually.

UE5.5 Lyra Update Cycle Anim posted by anonymous | blueprintUE | PasteBin For Unreal Engine