is there a way to bake animation sequence from a blendspace.

My use case is i have 4 directional dash animations (front, left, back, right) but i want frontright, frontleft, backright, and backleft animations as well. when i add those 4 in a blendspace i do get front right, front left animations but the problem i need them as seperate anim sequence so i can create a montage out of those. so is there a way to bake the animation from a blendspace into a seperate anim sequence or is there a other better way to make my 4 directional dodge animations into 8 directional?
and i cant simply use a blendspace in my animation blueprint because i want to add multiple anim notifies in the montage. any info would be huge help. thankyou.

1 Like

You can investigate Lyra example.

He doesn’t bake blend space into sequence, but select sequence and then play with blend time, which animatie player similarly to blend space. Meanwhile, it can keep AN/ANS from the sequence, because you are always playing one single sequence actually.

UE5.5 Lyra Update Cycle Anim posted by anonymous | blueprintUE | PasteBin For Unreal Engine