Is there a way to avoid Moire effect on materials?

Hey Guys,

is there a way to avoid moire effect on materials? Well this is difficult to explain but i try.
I built a material with metallic stripes and when i am very close to the object everthing looks good but
if im moving away the image get more and more distorted. But when im getting closer to the object it is fine again.
I wonder if i can handle this with mipmaps. As im new to ue4 i have no idea how to solve it yet.
thx for any help :slight_smile:


Screenshot please

If you made the stripes using math like frac, you are seeing shader aliasing. If you make them from a texture instead, mip maps will take care of that for you automatically.

Thank you very much