One of the most time-consuming things you can do is drag-dropping textures into the UE project, and then map texture by texture to its right slot in a given material instance.
Is there anything that can help me prepare a template so that I can do this export? Quite much like when you export from Quixel Bridge - it does the wiring for you.
I have seen an option during install called “Material Import Method: Create New Instanced Material” and below you can pick “Base Material Name”.
Has this something to do with what I am looking for?