Is there a way to automatically map textures to their slots in a material when drag-dropping to UE

One of the most time-consuming things you can do is drag-dropping textures into the UE project, and then map texture by texture to its right slot in a given material instance.

Is there anything that can help me prepare a template so that I can do this export? Quite much like when you export from Quixel Bridge - it does the wiring for you.

I have seen an option during install called “Material Import Method: Create New Instanced Material” and below you can pick “Base Material Name”.
Has this something to do with what I am looking for?

I am open to other solutions that might involve e.g. Python.
You can show or describe the principle of how this could work.

This is the solution that seem to do the trick.
Very price worthy in my opinion