Is there a way to automate prop/device placement and link @editable variables via script without opening UEFN?

Hello everyone,

I am currently developing maps using autonomous AI coding assistants (like Antigravity and Claude Code) running directly in my local UEFN project folder. These AI tools are incredibly helpful as they can automatically write and modify .verse files, generate images, and save assets directly into the project directories without requiring my manual input.

I have two questions regarding this specific workflow:

1. Is this allowed by the Terms of Service?
Is there any issue, restriction, or risk of penalty for using local autonomous AI tools that directly modify project files (like creating Verse scripts or importing images) to help build UEFN experiences?

2. Can we fully automate Device placement and linking?
While the AI can perfectly write and update Verse code in the folder, it cannot physically place devices (like a Chair Device or Billboard) into the map or link them to @editable arrays because .umap and .uasset are binary files.
Is there any supported way (via Editor Utility Widgets, Python scripting, command line, or upcoming Verse API features) to allow external scripts to spawn devices and link variables programmatically? I would love to bypass the visual editor completely for these repetitive tasks.

Thanks in advance for your insights!