Is there a way to attach the four corners of a simulated cloth to another actor in the same scene?

I have followed this clothing tutorial and successfully got a piece of clothing simulated in my scene.

However, I want this cloth to be able to stick to other surfaces. So I was thinking of putting four sockets at the edge of this cloth in the skeleton editor and somehow attach these four sockets to 4 other sockets in another actor. I don’t need it to attach it to skeletal mesh… I just need it to stick to walls, ceilings, wrap around cylinder poles and such.

But there is no way of attaching a socket to another socket in unreal. Is there a good way of solving this issue?