Is there a way to attach a scene component to a skeletal mesh vertex?

Attaching components to bones is simple enough. However, metahumans animate the face using various deformations, and I am interested in attaching components to specific vertices on the face to know exactly where the mouth and eybrows and other key points of the face are.

We’re thinking about using metahumans to help train ML models and knowing the exact key point locations on the face would help.