I want to attach a particle blueprint to a characters socket? In this instance it’s a fire breathing particle. I want to attach it to the jaw. I saw some C++ online, but I want to script it (not a coder).
If it is really a blueprint then use “AttatchToComponent”. Use the Mesh as parent and the particle blueprint as target and specify your socket name.
If you just wanna spawn an emitter on a socket then use “SpawnEmitterAttached” instead and yet again attach it to the mesh and specify your socket name.