I have converted a mesh to a custom prop using BPs, and I’d like to place a lot of them in my world and the props would do something when hit by a player (so I have to use a prop manipulator device I guess, in order to use DamagedEvent() right?) and then here comes the issue, let’s say that I’m placing 400 of them and add them as properties to my verse script: is there a faster way to manually add them to my device on UEFN than clicking on each one ? (not sure you will understand what I mean there, let me know if that is the case )