Is there a way to assign custom devices properties quicker?

Hello! I have two questions:

I have converted a mesh to a custom prop using BPs, and I’d like to place a lot of them in my world and the props would do something when hit by a player (so I have to use a prop manipulator device I guess, in order to use DamagedEvent() right?) and then here comes the issue, let’s say that I’m placing 400 of them and add them as properties to my verse script: is there a faster way to manually add them to my device on UEFN than clicking on each one ? (not sure you will understand what I mean there, let me know if that is the case :stuck_out_tongue_winking_eye: )

Hello so if I understand correctly you’re asking :

  • How to get the props to do something when hit by the player ?

If by “hit” you mean damaged, then yes, prop manipulators are the way to go.


  • How to register all your devices inside your Verse script ?

Well you don’t need to use @editable attribute here, a solution could be to use Gameplay Tags here!

Fenzy… let’s start some relationship together. :smiling_face_with_three_hearts:

I completely went past this part of verse, tags!! Thank you so much man

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