I’m making a game that revolves around the idea of billiards. I need to get the balls to act like pool balls (i.e. same mass, gravity, drag, etc.) My main priority is to get the balls to act like they’ve been struck by a pool stick. My idea was to use to apply force blueprint to shoot the ball at a high force in the direction the camera is facing. After attempting this, I came up with being able to launch the ball, but in the direction the ball itself is facing.
So, is there a way to get the force to be applied in the direction the camera is facing? Or in the direction the BP is facing?
For those looking for a solution to their roll a ball game where they want the force applied in the camera’s direction this worked perfectly. Thank you @shotty46290