I’ve got some great looking material working in unreal 4 using the Nvidia Apex plugin. Basically, I’ve got a huge flag that dapples in the wind and it looks great in game. Unfortunately I’m not able to create a substitute that looks very good using just bones in 3DS Max/ Maya. I know I won’t get anything looking as good as the Apex data provides but I was wondering if its possible to apply some sort of cloth simulation to the bones in a rustic manner, or apply some sort of noise that slightly mimics how cloth would flow in the wind.
sure!
One way to do this is to create a cloth sim in Max/Maya using their simulation tools (nCloth for Maya, not sure what Max has).
Then, you can run a little utility script that creates a joint per vert, or a joint per x verts, bakes that simulation down to the bones, and skins the mesh to the bones.
I have a character mesh and two cloth objects with cloth simulation, but when i tried to join all of these into one mesh to export it loses the animations, and if i wanted to simply skin the cloth to the rig it just looks horrible. Thanks in advance!