Is there a way to allow a plugin to be used by a team on the same project ?

Hello, I recently published a C++ plugin and I am making video tutorials about how to use it. I realized something important: plugins are installed in the engine, not in the buyer’s project. I discovered this when I planned to introduce my members to version control, but since the plugins are not inside the project, those files will not be included in versioning. Some of you might say “you just need to move the plugin folder into a Plugins folder in the project,” but that would violate the Fab licensing clause, because every user must buy the plugin.

Plugins. Code plugins that are being offered on the Epic Marketplace, including Unreal Engine Plugins and Unity Plugins (“Plugins”), are offered to you on a per-seat basis and may only be used by the number of users that you have purchased licenses for.

I do not want to charge my plugin on a per-seat basis, but on a per-project basis like everything else on Fab. Is this possible in the current system? If not, would Fab eventually allow creators to generate special coupons to give product licenses for free to certain users?