Is there a way to adjust the Editor font size?

I use a 4K resolution monitor on my workstation and the font size is too small for me to comfortably work with in the Unreal Engine 4 editor. Is there a way I can easily adjust the font sizing for labels inside of the editor without having to find it inside of the source and recompile the whole thing?

No one answered this question, I’d like to be able to change font size as well.

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This issue was already addressed on the forums. This is why the use did not post for feedback here.

You can take a look for some information here.

There is not a change for font size specifically but there is the option to adjust the slate windows to increase the font with it.

If you go to Windows tab (top left) > Developer Tools > Widget Reflector > Change the Application Scale to adjust the slate window size.

Thank you!

Tim

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in 4.9.2, this will cause context menu flickering(any sub menu really).
Also, it will affect mouse click and drag location, and widget blueprint auto scaling when preview the game.

My dev steam is here : Unreal Engine 4 Dev Diary Day 12 - YouTube
If you want to see what actually happens when you use widget reflector.

I agree, this is an issue still for all menu list-drop downs. It will flip back and forth between 1.0 scaling and anything larger that was set. It also does not track the mouse selection when scaled.

Go to: Windows > Developer Tools > Widget Reflector

Change the “Application Scale” setting.

WARNING
Some of the drop down menus are rather long and if they don’t have enough screen space they kind of glitch out. For instance, the “Windows” menu is pretty long and if you set the number too high, it can be impossible to find and select “Developer Tools” again to change it back. I recommend changing it from 1 to 1.1 or 1.2 to start with. I finally settled on 1.25 myself, but I first tried 2. Big mistake.

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