is there a way to adjust the amount that the opacity mask masks?

So there’s an option in blender where you can adjust how much the alpha mask clips, by adjusting the threshold. It’s quite handy but i don’t know if there’s a similar one in unreal, anyone know if it’s possible / how to do it?

I already know unreal uses opacity masks, but there’s no other options to adjust it further, please let me know if it exists or how to do it alternatively in unreal?

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thanks so much

Wouldn’t you in the material, just attach the texture output to a multiply node to reduce it?

how about if i wanted to increase it? i thought maybe using subtract instead? but im not sure what value to enter

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thank you so much!! much appreciated :slight_smile:

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