Is there a way to add skid mark and tire effects through blueprints?

Apparently there is a way to do it :slight_smile:
Single Line trace channel is the answer.
https://answers.unrealengine.com/questions/82894/how-to-add-tire-sound-and-particle-based-on-physic.html
I haven’t really tried it for SkidMark, but I think this should be able to achieve it.
So I’m closing this question :slight_smile: