Is there a way to add skid mark and tire effects through blueprints?

I was looking at the vehicle game sample demo but I found that most of the effects are setup in BuggyPawn that’s been modified in C++
I’m wondering if there’s a way to do the Skid Mark, Tire Effects setup using Pure blueprint.
If it’s possible any tutorial or documentation or where I can start exploring to figure these out?
If not, I guess I have to overcome my fear of C++ XD

Thanks in advance.

Apparently there is a way to do it :slight_smile:
Single Line trace channel is the answer.
I haven’t really tried it for SkidMark, but I think this should be able to achieve it.
So I’m closing this question :slight_smile: