I was looking at the vehicle game sample demo but I found that most of the effects are setup in BuggyPawn that’s been modified in C++
I’m wondering if there’s a way to do the Skid Mark, Tire Effects setup using Pure blueprint.
If it’s possible any tutorial or documentation or where I can start exploring to figure these out?
If not, I guess I have to overcome my fear of C++ XD
Thanks in advance.