Is there a way to access Particle Module properties in Blueprints that are not parameters?

I’m trying to access the Intensity value of a local vector field module through blueprints, but can’t seem to figure out how. I see how certain fields are set up to use parameters, but not Intensity or Tightness of the local VF module. And it seems that others who have asked questions about parameterizing other fields have been met with silence. Any ideas out there for me? The idea is that I would eventually animate those values dynamically during play. If I have to dive into C++ in order to make this happen, I’m willing to try that as well. Help!?