I have a UMG button to proceed with a held down melee attack. Essentially, I would like the player to hold down the “Melee” button for a certain amount of time before unleashing the attack. I got it working with the “get input key time down” but I only see that works with keys, touches, and mouse events. Can I hold down the UMG button in order to get the amount of seconds it’s been held down for? Thank you!